Power Plant is a fast, action-packed map, designed around CQB principles. There may be an enemy around every corner, which makes this map a lot more intense to play than any of our previous levels. Always have someone watching your back!
Chambered in big stinking 7.62x51mm NATO rounds, the Tavor 7 and ACE 52 have been added for the Advisor classes. These cutting edge high caliber assault rifles are sure to give your enemy a bad day. And a gaping exit wound.
NEW COSMETIC ITEMS
You asked and we heard you. Headsets have been added for the Security by popular demand so you can spice up your head silhouette. And for those of you just getting back to battle from the gym, don your compression shirt so you can flex on those Insurgent ne'er do wells. For the Insurgents, show off your menacing side with the Smooth Mask, or go full dandy with a stylish red, blue, gray, or classic black leather jacket.
MORE DOMINATION MODES
You can now experience the Domination game-mode on more than one map. What else is there to say?
INSURGENT FIRE SUPPORT CHANGES
Effective area denial leads to different strategies.
Increased the duration that smoke clouds stay after exploding.
Reworked to fire 5 separate volleys of rockets over a longer period of time for better area denial, rather than just blowing its load all at once.
Increased the duration of time chemical clouds stay after exploding.
Increased the amount of shells fired in a strike by 50%.
LEVEL EDITOR & IN-GAME MOD BROWSER
In the 1.6 update, we will be rolling out mod tools to the public. This will include the full Unreal Engine Editor that we use to create our own levels. The editor has built-in tools for uploading your mod and updating it.
Mods and guides will be available through Mod.io which will become the modding hub for the game. Mod.io is fully integrated into the game and allows community servers to host modded content and players connecting to their server will automatically be able to download the mods the server is running.